Players will be able to select areas of their custom buildings and effortlessly change textures without having to rebuild the structure, allowing for easy design switching to see how your building looks in a completely different style. Modular Building: Switching Materials We’ve implemented a small texture gallery window to help make texture, color and theme switching quick and painless when selecting and working with various modular objects.īy keeping wall and roof textures contained to their own panel, materials are comfortably accessible at any time while designing - leaving more space in the object selection menu for a huge pile of pieces. Once a raised path hits a certain angle, they’ll automatically become stairs to better suit the slope.Īlthough fairly rudimentary in appearance at this stage, we are certain that many of you creative builders have already begun to think of new walkway design ideas for your future parks! We hope to have more news on that available soon, so stay tuned!Įlevated Paths Still a work in progress, Matt’s been developing new functionality for the path system elevation! Slopes galore, elevated paths take your guests to discover your park from a new perspective.Ĭontinuing with polish and eventually finishing elevated paths, they’ll receive support for edge railings to make them appear more grounded. In terms of keeping the community up to date, we’re looking to overhaul our milestones chart soon to better reflect what’s being worked on and where development priorities sit in a more fluid manner - something that the previous design failed to reflect. Apart from addressing issues with the modular grid, support for new materials has begun to work its way into the game thanks to Mau’s automated setup procedures and Nathan’s exceptional patience in texturing new pieces. Though the holiday season has now just passed there are quite a few goodies to discuss and showcase in this month’s DevLog! With a handful of artistic treats and programming gifts, the team's been hard at work spreading festive joy to all the good little critters of Prehistoric Kingdom in time for the new year.ĭevelopment Progress The team’s been up to a lot of great stuff during December whilst tackling the usual engine headaches. Welcome to December’s development update!
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |